(HTML/JavaScript) I wanted to create an extremely stripped down version of runescape xp loops.
This features full ASCII map and a single XP bar you need to fill. Get mining!
The goal was to create a game only using Opencode and not touching an IDE to get more comfortable with CLI AI tools.
(HTML/JavaScript) A chooose your own story adventure that started as a re-write of the matrix from memory but evolved.
I wanted to create an interactive story reminiscent of choose your own story books where you had to flip through a book.
This hides all of the page flipping for the reader but I still spent a lot of time writing the store and all the possible branches.
(HTML/JavaScript) First web game, porting to html.
This version focused on just the trading terminal without the extra fluff.
This helped with seeing the differences in structure between the two languages to create the same game. This also helped me develop a workflow for working on static pages that I continued to use.
(Lua) The first trading simulator I made in Love2d. I kept thinking of the phrase, "Day trading is just gambling" and thought I should make a game allowing you to day trade and experience the casino yourself. Had a lot of fun making the game assets, especially the backgrounds. I had messed up the screen size/resolution but everything else works.
These are best on desktop with a mouse.